I like my Tomb Kings list, but...the list doesn't like me back. It says that it doesn't feel the same way I do, but that we could still be friends. But then I call it up, and it never picks up or calls me back. I don't know why it said it wanted to be friends if it really didn't.
Wait, what was I talking about again??
Oh yeah. My list sucks. Take a look and then I'll explain afterwards all the things that aren't working.
Tomb King – Sword of Anti-Heroes, Armour of Destiny, Dragonbane Gem, shield 258
Liche Priest – Level 2, Lore of Nehekara, Hierophant 105
Liche Priest – Level 2, Lore of Nehekara, Sceptre of Stability 120
Necrotect – Cloak of Dunes 110
Tomb Herald – Battle Standard, Charmed Shield, Talisman of Preservation 135
40x Skeleton Warriors – spears, light armour, musician, standard bearer, champion 270
35x Skeleton Warriors – light armour, musician, standard bearer, champion 205
20x Skeleton Archers – musician, standard bearer 140
5x Skeleton Horse Archers – 70
4x Necropolis Knights – musician, standard bearer, champion 290
Tomb Scorpion – 85
Tomb Scorpion – 85
Casket of Souls – 135
Heirotitan – 175
Necrosphynx – 225
Screaming Skull Catapult – 90
Problem #1: The scorpions are over-priced. I've played 4 or 5 games with them, and I swear I have yet to have a game where they both come up. Sometimes neither one does. The problem is that you have to roll a 3+, and then try to avoid the misfire on the artillery die. Between those two things, they just won't come up for me. It's 170 points completely wasted.
Problem #2: The necrosphynx is terrible. Even though it flies and I usually get to charge by turn 2, 5 wounds and a 5+ armor save means it is usually nerfed by then. If I whiff my attacks (which I often do) it will die to crumble. Toughness 8 doesn't mean much when the opponent can always wound on a 6. And considering he's initiative 1, he usually doesn't even get to strike before he dies.
Problem #3: One catapult is not enough. I hardly ever hit stuff. I like how cheap it is, but since I have a heirotitan, necrosphynx, and casket in rare as well, I have no more rare points open for another one. Plus, the catapults are metal and I've heard they're a pain to put together. That's not such a big deal. I'd probably just convert it from some army's finecast catapult like I did with my other one.
Problem #4: Skeletons are so slow. I don't often get to choose who they are going to fight, which means it's usually not a fight in my favor.
In the long-term, I'm planning to do the following:
-drop the necrosphynx
-get another catapult
-drop the scorpions
-add another unit of 4 necropolis knights
-add at least one more necrotect
-drop the unit of skeletons with hand weapons
-add more skeletons to the unit with spears
-add another liche priest (perhaps) with the lore of light
-add a unit of chariots (perhaps) to fill out core
I would love some advice!
[Last edited Jan 02, 2012 14:43:29]