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2400 points tk

posted Feb 03, 2012 08:04:52 by stauderpower
so i was thinking what a competitive tomb king list could look like since i dont think anyone has really found the "way" to play them. now im not saying theres no good lists, but in my experience tk players have mixed ideas on what is good so i wanted to make a list i thought would b competitive and and see what other people thought. i have no want or the funds to make this army but i just wanted to get some feedback and maybe get a little discussion going, so here it is.

Liche High Priest (nehekara)
Level 4
Dispel Scroll
Talisman of Preservation
Ruby Ring of Ruin

Casket of Souls

Screaming Skull Catapult

Screaming Skull Catapult

Khemrian Warsphinx
Fiery Roar

Khemrian Warsphinx
Fiery Roar

Khemrian Warsphinx
Fiery Roar

3 Necropolis Knights
m+s

3 Necropolis Knights
m+s

5 horse archers

5 horse archers

5 horse archers

25 skeleton archers

25 skeleton archers

25 skeleton archers

So they game plan is to sit back and shell the opponent with catapult shots, arrows, fireballs, lights of death then when they get close to charge with the sphinxes and/or knights. the horse archers redirect or speedbump so you could focus on units one at a time. its a gimmicky build but i think it could be competitive in a tourny environment. so what do you guys think, am i crazy or am i on to something?
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Echunia said Feb 03, 2012 08:49:26
Well basically this is very similar to one of the end all be all lists in the UK atm.

The problems I foresee for this particular list is basically:

Only one character, probably susceptible to crumble and loss of concentration. Units of 3 Necropolis knights really pale in comparison to units of 4. I don't know if you could fit it in anyway but two units of 4 is really scary. But yes you've stumbled on to one of the power formulas atm:

3 Sphinxes
Necro knights
2 catapults
1 Casket

What I'm trying to say is it will probably work very well if you protect your character.
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