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2000 points of Brets (Second Draft for Tournament)

posted Feb 13, 2012 02:40:37 by KevinSpear
My first draft of the army list that ill be taking to the March 10th Tournament...
SECOND DRAFT IS AT THE BOTTOM!

Lords:
247 Bretonnian Lord (Gen):
V. of Confidence (re-roll hits and wounds in duels)
Sword of Lady's Champion (Str is always 1 higher than opponents T)
Mantle of Damsel Elena (Immune to Poison and Killing Blow)
B. Warhorse, HA, shield, Grail Vow (immune to Psych)

253 Bretonnian Lord:
Virtue of Heroism (Heroic Killing Blow)
Heartwood Lance (re-roll failed to wounds)
Dragonhelm (+1 armour and 2+ ward against fire)
Shield, Royal Pegasus, HA, Knights Vow (immune to panic from peasants)

Heroes:
121 Paladin(BSB is free upgrade)
Crown of Command (Unit is stubborn)
Shrieking Blade (Unit causes fear)
B. Warhorse, HA, Shield

130 Damsel (lvl 2, Beast)
Dispel Scroll


Troops:
303 Knights of the Realm x 11 w/ FC & Banner of Swiftness (Paladin goes here)
207 Knights of the Realm x 7 w/ FC & Discpline Standard (General goes here)
50 Men-at-Arms x 10 (Damsel bunker)

Special:
233 Questing Knights x 7 w/ FC & Banner of Eternal Flame

Rare:
278 Grail Knights x 6 w/ SB & Banner of Defense (4+ Ward vs Str. 5 shooting)
90 Field Trebuchet
90 Field Trebuchet

My first thought when I looked at this list was shock as it's essentially an all-cavalry list. I've never played one and don't know exactly how it's going to play out. I like my chances however, as the I've got two units that can really stick (my stubborn KotR and my ld 10 KotR), two assault oriented units (QKs and GKs), solid war machines, and a lord that can really put a hurt on bigger sized models (Heroic Killing Blow ftw!). The gameplan will be to get my stubborn KotR stuck in with (fingers cross) big blocks of str 3. troops and make it a pain for the rest of my opponents army to bring themselves to bear without having to go around this unit or killing them to a man. In the mean time, I will focus my other 2-3 lances on an enemy of opportunity. The Trebuchets will give support, weakening the unit for my lances to finish off. The damsel is primarily for magic defense but id love to get a Wyssan's Wildform off to raise my knights (especially the stubborn unit) to str. 4 tou. 4. for staying power. Beasts is also a great lore for the -1 to cast on cavalry units!

Comments, suggestions, or experiences with/against all-cav forces would be great to hear!
[Last edited Feb 15, 2012 15:14:08]
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4 replies
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Greg2thePerson said Feb 14, 2012 00:44:23
Looks like a pretty solid list! It's interesting that you went with the double Lord, but I suppose they each fill a unique and important role in the army.

The Damsel Bunker is going to be very fragile, wouldn't you rather put her on a horse? It would be easier to keep her in range for Wyssan's Wildform as well.
The slightly less beautiful host.
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noah.nathanson said Feb 14, 2012 01:57:23
Agree with Greg as well, putting her on a horse and in a unit gives them MR (1) as well, right? The 10 men at arms will get shot/magic missile/ paniced off too often. The only place to keep a bunker like that safeish would be behind the trebs! If you get a lot of test games in over your school break, maybe you could try the Peg lord on a horse once or twice. I wouldn't be surprised to see a number of cannons/ironblasters/stone throwers etc and he's a prime target flying around solo. It does lessen his mobility as a monster hunter but it will keep him from being wasted in a number of matchups.
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KevinSpear said Feb 15, 2012 15:13:22
My second draft of the army list that ill be taking to the March 10th Tournament...

Lords:
257 Bretonnian Lord (Gen):
V. of Confidence (re-roll hits and wounds in duels)
Sword of Lady's Champion (Str is always 1 higher than opponents T)
Mantle of Damsel Elena (Immune to Poison and Killing Blow)
Gauntlet of the Duel (Opponent cannot decline challenges)
B. Warhorse, HA, shield, Grail Vow (immune to Psych)

234 Bretonnian Lord:
Virtue of Heroism (Heroic Killing Blow)
Heartwood Lance (re-roll failed to wounds)
Dragonhelm (+1 armour and 2+ ward against fire)
Shield, B. Warhorse, HA, Knights Vow (immune to panic from peasants)

Heroes:
121 Paladin(BSB is free upgrade)
Crown of Command (Unit is stubborn)
Shrieking Blade (Unit causes fear)
B. Warhorse, HA, Shield

140 Damsel (lvl 2, Beast)
Dispel Scroll, Warhorse


Troops:
240 Knights of the Realm x 9 w/ FC (Paladin and Damsel goes here)
207 Knights of the Realm x 7 w/ FC & Discpline Standard (General goes here)
141 Knights Errant x 6 w/ FC & Errantry Banner (Lord goes here)

Special:
233 Questing Knights x 7 w/ FC & Banner of Eternal Flame

Rare:
248 Grail Knights x 6 w/ SB
90 Field Trebuchet
90 Field Trebuchet


So here is draft two.

What did I change? Well, I ditched the Men-At-Arms, dropped a couple of banners (do i really need the +1 movement or a 4+ ward against str 5 shooting?), lost the Royal Pegasus (did not consider how much literal flak he would get in game... thank you for the heads up on that), and dropped a couple of Knights of the Realm in my bigger unit.

If I lost so much, what did I gain? Well, I plumped for another unit of Knights; specifically Knight Errant. I really like the fluff of my Beastslayer lord leading a group of impetuous youths against some of the hardest monsters in the Warhammer world. Second to that, it gives a couple of advantages my Lord wouldn't receive on his pegasus; A lookout sir check, immune to Psych on the charge, (Impetuous Rule), a rank/banner bonus and 7 additional str 7 attacks if my Lord fluffs his Heroic Killing Blow (although he has a 50-66% of doing so). I actually like this unit so much I just might have to convert & a paint it up! High Elves you may have to take a back seat for a month...

Smaller changes include either putting the Damsel in my stubborn unit of Knights of the Realm or have her directly behind it. I HATE the idea of rolling so well that I miscast and kill the 8 knights she touches in the lance. Which is why I think I'm going to lean towards the latter choice of where to put her. I can then be a little more free to roll 3,4, even 5 dice to get off the Wyssan's Wild Form or another one of the great beast spells.

Thank you all for the comments so far! It's really helped! As always, feel free to comment, suggest, etc.

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KevinSpear said Feb 21, 2012 17:26:35
DRAFT THREE (Possible Final Draft?)

Lords:
257 Bretonnian Lord (Gen):
V. of Confidence (re-roll hits and wounds in duels)
Sword of Lady's Champion (Str is always 1 higher than opponents T)
Mantle of Damsel Elena (Immune to Poison and Killing Blow)
Gauntlet of the Duel (Opponent cannot decline challenges)
B. Warhorse, HA, shield, Grail Vow (immune to Psych)

221 Bretonnian Lord:
Virtue of Heroism (Heroic Killing Blow)
Heartwood Lance (re-roll failed to wounds)
Dragonhelm (+1 armour and 2+ ward against fire)
Potion of Foolhardiness (+1 Attack and immune to Psych - one use)
B. Warhorse, HA, Knights Vow (immune to panic from peasants)

Heroes:
121 Paladin(BSB is free upgrade)
Crown of Command (Unit is stubborn)
Shrieking Blade (Unit causes fear)
B. Warhorse, HA, Shield

140 Damsel (lvl 2, Life)
Ruby Ring of Ruin (Fireball Bound Level 3)
Warhorse


Troops:
240 Knights of the Realm x 9 w/ FC (Lord, Paladin, and Damsel goes here)
195 Men-At Arms x 36 w/ SB & musc
161 Knights Errant x 7 w/ FC & Errantry Banner (Lord goes here)
60 Peasant Bowmen x 10

Special:
175 Pegasus Knights x 3 w/ musc

Rare:
248 Grail Knights x 6 w/ SB
90 Field Trebuchet
90 Field Trebuchet

Draft Three
The two games I played with Greg and Mojo (Chris) yesterday really opened my eyes up to two very big holes in my army. First, is the resounding lack of ranks I have in my army. At my list's height, I could only bring a paltry 4 ranks onto any enemy unit. That makes for an exceedingly small chance of negating a big block of troops steadfast rule (oh say, for example, a bestigor unit with beastlord and bsb in it!) Therefore, I dropped my second unit of Knights of the Realm. They really didn't do much in the two games I played yesterday... a unit that throws out 8 str. 5 attacks for one turn really isnt going to make or break me. In its stead, I went for a somewhat big unit of Men-At-Arms. They are there to support the knights with their rank bonus and/or take some abuse from missle/magic fire. Either way, I feel they'll give more to the cause than the second KotR ever could.

My second piece of knowledge comes from my army's inability to catch and kill lone spell casters. If I'm honest, I lost the second game because I couldn't get that darn lvl 3 shaman fast enough. So what I've done is give my army a bit more range in all phases by dropping the Questing Knights. Simply put, they've underperformed in all four games I've used them. With a task to kill magic users (Lady curse them!) in mind, I went for a unit of peasant bowmen and pegasus knights. The bowmen's 30 inch range will at least make my opponent wary of going out alone and the Pegasus knights' flying ability make it even more perilous to do so. As a final magic user killer, I replaced the dispel scroll on my damsel with the Ruby Ring of Ruin for an additional magic missle. Greg blew my damsel away with this item and made me really want to give it a try.



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